Grand Father of Soul

Company: Keytoon Animation Studio

Director: Jaime Maestro

year 2006

What I did on this project: Character TD, Tools/Pipeline TD

TThis was the first project where we could use the characters in three levels: the first one lowress, second hiress with facial rig and the third hiress with clothes. We used the 3ds Max save and load tool for the transfer of animation between the three levels of rig and I was developing the rig as the animator was using it.

The facial rig we used was my face rig based on point and shapes. The main animator Daniel Martin Peixe drew for me the poses that he wanted the rig to achieve.

Rudi Hammad, a great rigger that I trained, started to work with us at the end of this project. He did the granny’s body rig under my supervision.